System::Console::WriteLine( "Path is an empty String, \HelloServer' contains only white spaces, \HelloServer' or contains invalid characters." ) Ĭatch ( System::IO::DirectoryNotFoundException^ ) System::Console::WriteLine( "The caller does not have the \HelloServer' required permission." ) System::Console::WriteLine( "Path is a null reference." ) Ĭatch ( System::Security::SecurityException^ ) System::Console::WriteLine( directoryEntries ) Obtain the file system entries in the directory path.Īrray^directoryEntries = System::IO::Directory::GetFileSystemEntries( path ) Void PrintFileSystemEntries( String^ path ) The example is configured to catch all errors common to this method. The value returned by the GetParent method is then printed to the console. The following example demonstrates how to use the GetParent method to retrieve the parent directory of a user-specified location, "path". These files can be used as stencils and stamps within Mudbox.NET Framework only: The caller does not have the required permissions. The output file has a _vdm extension in the name to indicate it is unique. For Ptex, click the browse icon beside File Name to set the save options, and select the Data Format you want.Įxtract to begin the texture map extraction.Ī progress indicator appears during the extraction process.In the Save As window, you can also select an appropriate file format from the Save as type drop-down menu, and click Save. This name is used as a prefix for the file name of each output texture. For texture maps, click the browse icon beside Base File Name and enter a file name in the Save As window that appears.However, if you useĪbsolute Tangent space, the map can only be applied to models with UVs. Lastly, note that you can extract a vector displacement map from a model with no UVs using Ptex. For use on an object that will deform or be animated, use.If you plan to use the map in another Autodesk application (such as 3ds Max, Maya, or Softimage), use the following guidelines when setting the Relative Tangent if you are extracting a vector displacement map for use outside of Mudbox. Vector Displacement Map Extraction options. Depending on how you plan to use your vector displacement map, set the.For Ptex, use the Ptex resolution options.The Image Size determines the resolution of the image map and the amount of surface sampling that occurs between the source and target models. For texture maps, specify the Image properties for output.Do either of the following, depending on which Map Type ( Ptex or Texture) you selected:.The other options available in the Extract Texture Maps window update dynamically depending on which type of file you want to extract. In the Output Options, set the Map Type you want to extract: Texture (image file) or Ptex.Source Models list, again ensuring that the subdivision level you want to use to produce the map is selected. Add the high resolution (source) model(s) you want to sample to the.Otherwise, the map may render badly or look inflated. This ensures that the extracted vector map renders properly in applications that support UV smoothing. Smooth Target UVs if you subdivided the model with Level displayed next to the target model name to select the level you want from a drop-down list. Note: If the default base mesh for the target model (subdivision level 0) is not the subdivision level you want the map produced for, click the
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